insert a witty title here later! :D
Mar. 24th, 2026 08:19 pm It was supposed to be a routine patrol with a new, smaller type of airship. It was supposed to be more ceremonial than anything-- the Commander taking the new equipment out for a "drive" before assigning others to do it for the foreseeable future. Haurchefant doesn't even really like flying, when it's not his chocobo. But none of that matters now.
Outrunning a dragon in an untested vehicle isn't something Haurchefant would wish for, but he enjoys dying or bringing a huge beast back to an unsuspecting garrison less, so he lets the other men leap to safety and takes the helm himself, leading the dragon away from Camp Dragonhead and... north... he thinks. He doesn't really have a plan. He doesn't really have a good sense of direction or great visibility either, but he'll make do on all of that. And he does. For a while.
By the time he's lost the dragon completely, he's running out of fuel and while he manages to set the craft down gently, without harming it, it's a boat now, not an airship, and while he then manages to run it aground on a small island he's never seen on any map, he's exhausted, a little adrenaline sick, hungry and cold.
Which is also how he's caught and brought to the leader of this settlement.
They've bound him, though he hasn't fought at all, he's too exhausted to be good sport at this point, armor half iced over and his joints stiff from too long at the helm, worried about even blinking. Even so, he's looking around trying to make sense of where they're taking him, what kind of people these mystery individuals are. Still, he's more comfortable around humanoids than dragons, even if they're regarding him with suspicion and dragging him along. He can talk his way out of this, more than likely-- or at least, again, he counts his blessings that he has to talk rather than deal with a dragon any longer.
His relief is about to be very shortlived...
Outrunning a dragon in an untested vehicle isn't something Haurchefant would wish for, but he enjoys dying or bringing a huge beast back to an unsuspecting garrison less, so he lets the other men leap to safety and takes the helm himself, leading the dragon away from Camp Dragonhead and... north... he thinks. He doesn't really have a plan. He doesn't really have a good sense of direction or great visibility either, but he'll make do on all of that. And he does. For a while.
By the time he's lost the dragon completely, he's running out of fuel and while he manages to set the craft down gently, without harming it, it's a boat now, not an airship, and while he then manages to run it aground on a small island he's never seen on any map, he's exhausted, a little adrenaline sick, hungry and cold.
Which is also how he's caught and brought to the leader of this settlement.
They've bound him, though he hasn't fought at all, he's too exhausted to be good sport at this point, armor half iced over and his joints stiff from too long at the helm, worried about even blinking. Even so, he's looking around trying to make sense of where they're taking him, what kind of people these mystery individuals are. Still, he's more comfortable around humanoids than dragons, even if they're regarding him with suspicion and dragging him along. He can talk his way out of this, more than likely-- or at least, again, he counts his blessings that he has to talk rather than deal with a dragon any longer.
His relief is about to be very shortlived...